🛠️Skill Trees

Skills permanently improve and boost certain aspects of the gameplay as the player level up.

Each level of skill is limited by player's level + 1. (i.e. If player level is 5, can level up a skill up to level 6 paying with $CELDA or Dust). The $CELDA and Dust cost to upgrade skills increase by 100 per level (subject to change based on players feedback during the Beta Season). There's a logic behind the skills trees that intend to balance the game. To level up a skill beyond level 5, players must have at least 1 skill of every tree at level 5. This limit applies at level 5, 10, 15 and so on every 5 levels.

Tactics

DEFENSE - Protect: Reduce your opponent's cards Spell Damage by x% - Shield: Reduce your opponent's cards Attack Damage by x% - Resilience: Reduce your opponent's cards Critical Damage by x% HEALTH - Advantage: Your Hero starting Health is increased by X. - Elixir: Your Hero heals for X each turn. - Strong: Boost all healing effects by x% ATTACK - Sword: Boost your cards Attack Damage by x% - Dagger: Your Hero deals X Damage each turn. - Magic: Boost your cards Spell Damage by x%

Economy

$CELDA boosts can only be improved using Dust. Dust boosts can only be improved using $CELDA CELDA - Augment: Increase the Base Amount of $CELDA you get for each battle by X. - Wealth: Increase the CELDA Win Multiplier for each Battle you win by x% - Comfort: Increase the CELDA Lose Multiplier for each Battle you lose by x% DUST - Growth: Increase the Base Amount of Dust you get for each Battle by X. - Opulence: Increase the Dust Win Multiplier for each Battle you win by x% - Compensate: Increase the Dust Lose Multiplier for each Battle you lose by x%

Last updated