After the battle ends, the winner is eligible to claim the bounty, both players are rewarded for their effort based on several modifiers such as ELO (method for calculating the relative skill levels of players), skill boosts and situational boosts.
A battle summary screen is displayed on both player's screens after the battle ends. The winner is in charge of the claim reward process by pressing the "Claim Rewards" button. During this period, both player's screens are locked until the winner claims the prize paying for the transaction.
If the winner doesn't claim the prize after a given time, the prize will be available to be claimed by the player who loses the battle.
* IMPORTANT: The matchmaking mechanism is fully on-chain, due to the nature of this process, if none of both players claim the prize, they won't be able to start a new game. A 15 minutes period has been set for the winner to claim the prize, after this period, the loser can claim the reward. A penalty applies to the winner for not claiming the reward, the player who loses the battle is rewarded with the same amount of CELDA and dust deducted to the winner.